This build has 2 tie textures, one of.The bars were added later likely due to playtesters walking outside thinking that's where they're supposed to go.The outside area has camera so this area being accesible was intended.The window that has the bowtie attached to it has no bars behind it so you can walk outside.The bowtie mission is "Put on bowtie at hall mirror", but you can put on the bowtie anywhere.The piano tie from the final release is also at this location.The last tie in this level is over the piano, it uses the Basic (Beta) texture.There is another tie under the cake (there is a tie under the cake in the final release), the difference is that it uses the Basic (Beta) texture.The first tie is attached to the door at the beginning, it uses the Basic (Beta) texture.Octodad is wearing his normal suit at the start.The intro doesn't use the same music as the final release.There are no people in the wedding except for Scarlet and Octodad (if you consider Octodad a person).The music doesn't change when Scarlet receives her ring.The intro cutscene doesn't include Scarlet complaining about Octodad being late and there is no man at the beginning telling Octodad that he's late.There is no cutscene after Octodad beats Chef Fujimoto.Gnomes only need to be hit once for them to fall.Stacy doesn't say anything about the bird house falling down.Scarlet doesn't complain when Octodad steps on her flowers.The gnomes are propped up instead of standing on the ground.Scarlet has no talking animation and continues to hold out her hand after Octodad has taken his coffee.Octodad doesn't need to pick up the tickets after opening the package.The package contains four aquarium tickets.The package has to be opened using scissors that spawn in a random location in the dining room.After Octodad has made his coffee scarlet asks him to open the package that was delivered.The kids are never inside the house and spawn outside instead.The level has a cutscene at the start that shows the alarm clock.Chef Fujimoto's Octodad (2010) model is used as a placeholder.The boxes in the chef chase are using a placeholder model.There are only blue milk jugs except for the chocolate milk jug and singular milk carton.The kids have their Octodad 1 models even though they have the new models in the House level.The cereal shopper says "What are you doing?" if Octodad gets close.The cereal shopper has no animation for taking the cereal so it flies into her shopping cart instead.There's a woman at the start of the level, her model is a retextured Scarlet.The level uses a different more realistic skybox.There are no doors at the start of the level.During the cutscene Gervason's Chapter Heading is displayed.The level has a cutscene at the start that shows the different parts of the grocery store.The colors used in the tip HUD is similar but slightly different from the chapter headings.Instead of the text being built into the image (like the chapter headings), the text and images are added in-game.The subtitle is (In which a normal human gets ready for his big day!).The subtitle is (In which fatherly deeds are done in broad daylight.).The subtitle is (In which prices are slashed and produce is smashed.).The tip in the Home Sweet Home level tells you to press TAB instead of Escape to see all objectives.It can be expanded by pressing TAB (it is expanded in the screenshot).The objective HUD is in the corner instead of being in the middle of the screen.The suspicion HUD is a cirle instead of a meter.Changing settings can cause the game to freeze.Changing graphics settings will cause the loading screen to reappear.The settings menu looks similar to the current one but is less polished and has more categories.Readding the Levels via editing the config reveals the following level names. ![]() Pressing PLAY allows you to pick from 3 levels, "Wedding Bells", "Home, Sweet Home" and "Grocery Store Visit" (Which was renamed to "Gervason's Grocery" in the final release.).This build of the game had a WILDLY different Title Screen, The cogs in the top are for, y'know, options and the X is for exiting the game.Pressing F8 will open a console, typing a level name without the file extension (.irr) will load the level.Cutscenes can't be using the mouse and are skipped by pressing space instead.All characters use a placeholder voice.Vision indicator is 3d and striped instead of using 2D sprites shaped as circles.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |